Good morning and good New Year, everyone! So to ring it in we’ve got a new 9Q9A with Mr. Raúl Treviño of the really fantastic and energetic Tinkers of the Wasteland, which is newly out in print form! Raúl’s got a great, frenetic sensibility to his work and the story is really fun as well. Check it out and then come back here to read his very thoughtful answers.
Q1] What are you working on right now, art-wise?
A1] After three years of publishing my web-comic, I sent it to print. Tinkers of the Wasteland is my first comic book as an independent artist. Right now I’m focusing on the layout of the two following books and I’m working on the covers and some other extras that I would like to include in this trilogy. So next year I’m going to be busy visiting comic conventions in USA and Mexico.
Running a company it’s a tough work. I thought that doing comics was the hardest thing in the world, but it’s not. So at the same time, I’m running a small editorial which is going to be, for me and a friend of mine, our platform for publishing our comics. However, our plans are to publish other artist’s works in the future. The name of the editorial is FIXION, and I hope you can hear about it soon since the idea is to publish work of other artists in the future. Also, I’m doing some commissions and trying to figure it out how to live doing what I love: doing comics and concept art.
Q2] What is your workflow like?
Q2] Usually when I draw a character and just if I feel that it can tell a story, I begin to write. First I work in the formula; I work hard on the log line. Once I got it, I start working on the synthesis, then the beat sheet and then the script. In between, depends how I feel like, I draw some concept art and then I start drawing the pages. However, I have to confess that sometimes I jump onto the pages without finishing some character concepts that won’t appear on scene. Sometimes when I started with the concepts, I like to let them breath to come back again and polish them; plus the eagerness to start drawing the storyboards and the comic pages what makes me delay the concept process. I realized that taking this way and giving the storyline time to breath, it’s when I reinforce the concept art and the story itself.
Q3] Who are your top three influences (any medium)?
A3] Mainly I have japanese influences. It’s really seductive for me. First, because I grew up watching Tranzor Z (Mazinger Z) and because I love the dynamism and expression of the manga. Second, because I lived in Japan more than a year. So I would mention that my top three influences are Akira Toriyama, Kenichi Sonoda and Katsuhiro Otomo. On the other hand, I cannot stick with a style because I use to experiment and try new things. I’m always, in certain period of time, looking for something new to refresh my work.
Q4] What is the one piece of indispensable advice you would give a comics creator for getting their work out there?
A4] First, you need to know if comics is your thing. Trying to realize if you have vocation or not and if you are really having fun doing them, otherwise, you might be in the wrong direction. Also, the clue is going forward without stopping even if some obstacles stand in front of you, because there will be for sure. Second, your stories have to come from inside of you without pretending to be a success. When our work is honest and you are having fun doing it, readers can notice it and it will lead you to, at last, living doing what you love. This makes me remember a book I almost buy called Do What You Love, The Money Will Follow which I didn’t buy because the title is telling me everything. Oh, and third, watch out your titles! Make sure is telling something but not everything.
And finally, let me share with you a quote that I have stick on my wall so I can read it every time I’m creating something, whether a drawing or a story.
“Don’t think. Thinking is the enemy of creativity. It’s self-conscious, and anything self-
conscious is lousy. You can’t try to do things. You simply must do things.” -Ray Bradbury
Q5] What do you think your duty is to the reader (if any)?
A5] My duty is to accomplish the work. Finishing the story from the beginning to the end. Who likes that someone is talking to you and suddenly this person disappear without finishing the conversation? Even the readers are not exactly the main reason why I’m telling a story, they are an important factor and I will explain why. Because if nobody read it, I cannot say the work is finished. A comic is done when at least one person read it; otherwise, it’s incomplete and without purpose. My motivation is to express myself through the comic, my purpose is to connect with readers. Make them laugh, reflect, annoy or give them joy. Both parts are important or better not bother to draw comics only for our own satisfaction. That would be completely selfish and spiritually poor.
I love to connect with readers through the characters, whether they sympathize with them or they hate them. Discovering things in common or make them remember an experience. There are infinite reactions from them which make me always enjoy their comments. It’s like a game, really fun game, that we are playing and enjoying together. I feel rejoice knowing that readers are spending a good time.
Q6] If you could do one thing better, in regards to graphic storytelling, what would it be?
A6] Maybe cooking.
Q7] What, if anything, do you prefer to listen to while you work?
A7] I know how to enjoy the silence and I know how to enjoy the music. However, I like any kind of music but I don’t feel attachment for any kind in specific; I’m eclectic.
Q8] What is the one comic story you read that has stuck with you throughout the years?
A8] I liked a lot Pride of Bagdad when I read it and I still can remember it.
Q9] What do you consider to be the greatest power of graphic storytelling?
A9] Tell a story without spending millions of dollars.
There we go friends. A crackin’ new interview for a crackin’ new year. Just gotta love Raul’s manga inspired work. Don’t forget to get over to his site and seek out that print book. Until Monday!